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what do you mean with another version ? where did you find a working one if it's not the official one ?so I installed another version of USBLoaderGX forwarder.
maybe you didn't have the "5.1 fix" but only the "5.1" (which is actually the 2.0 with no USB support)
About the neek option in the loader :
Neek is not the newest version of that NAND redirection feature, there is also "neek2o" (neek 2.0), which is a fork/modded version of the original neek.
Like I said previously, that version was never legally released for WiiU vWii (the one you need to compile yourself, with python or other tools), and only the pre-compiled version was leaked which is illegal to share here.
The differences are that neek2o has a little more features, such as :
- Allows subfolders for NAND path
- Allows arguments at launch (used to autoboot a game instead of system menu, used to set a "return to" channel located on neek when you exit the autobooted game, etc.)
- Supports 4k sectors drives (I think)
If you set the GLOBAL option of USBLoaderGX to Neek, then ALL the games will use it.
but the loader will always warn you that neek is old (not neek2o) and cannot autoboot, instead it will just launch neek system menu and you'll have to launch the game yourself once in neek environment.
I might change that warning on a later revision, as I find it a little annoying to get it every time, I guess after some time you know it can autoboot.
What I suggest you is to not set neek mode in the GLOBAL setting, but instead set it in the INDIVIDUAL game setting.
as 80% of games are working fine without neek, set the global to "full". it's launching the game faster, and exit back to the loader.
when you meet a game which doesn't work, go to that game's setting and enable neek only for that game.
that's just my opinion, of course you can use neek for all your channels, but that's just unnecessary launch boot time and you are stuck in neek environment until you reboot the console. you can't launch the loader from there.