Hacking The Definitive vWii Hacking Guide!

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
46
Location
Engine room, learning
XP
15,662
Country
France
so I installed another version of USBLoaderGX forwarder.
what do you mean with another version ? where did you find a working one if it's not the official one ?
maybe you didn't have the "5.1 fix" but only the "5.1" (which is actually the 2.0 with no USB support)


About the neek option in the loader :
Neek is not the newest version of that NAND redirection feature, there is also "neek2o" (neek 2.0), which is a fork/modded version of the original neek.
Like I said previously, that version was never legally released for WiiU vWii (the one you need to compile yourself, with python or other tools), and only the pre-compiled version was leaked which is illegal to share here.

The differences are that neek2o has a little more features, such as :
- Allows subfolders for NAND path
- Allows arguments at launch (used to autoboot a game instead of system menu, used to set a "return to" channel located on neek when you exit the autobooted game, etc.)
- Supports 4k sectors drives (I think)


If you set the GLOBAL option of USBLoaderGX to Neek, then ALL the games will use it.
but the loader will always warn you that neek is old (not neek2o) and cannot autoboot, instead it will just launch neek system menu and you'll have to launch the game yourself once in neek environment.
I might change that warning on a later revision, as I find it a little annoying to get it every time, I guess after some time you know it can autoboot.

What I suggest you is to not set neek mode in the GLOBAL setting, but instead set it in the INDIVIDUAL game setting.
as 80% of games are working fine without neek, set the global to "full". it's launching the game faster, and exit back to the loader.
when you meet a game which doesn't work, go to that game's setting and enable neek only for that game.

that's just my opinion, of course you can use neek for all your channels, but that's just unnecessary launch boot time and you are stuck in neek environment until you reboot the console. you can't launch the loader from there.
 

xxgugu123xx

Active Member
Newcomer
Joined
Jul 25, 2016
Messages
44
Trophies
0
Age
36
XP
118
Country
Brazil
what do you mean with another version ? where did you find a working one if it's not the official one ?
maybe you didn't have the "5.1 fix" but only the "5.1" (which is actually the 2.0 with no USB support)
Yes, I thought I had the 5.1 fiz

About the neek option in the loader :
Neek is not the newest version of that NAND redirection feature, there is also "neek2o" (neek 2.0), which is a fork/modded version of the original neek.
Like I said previously, that version was never legally released for WiiU vWii (the one you need to compile yourself, with python or other tools), and only the pre-compiled version was leaked which is illegal to share here.

The differences are that neek2o has a little more features, such as :
- Allows subfolders for NAND path
- Allows arguments at launch (used to autoboot a game instead of system menu, used to set a "return to" channel located on neek when you exit the autobooted game, etc.)
- Supports 4k sectors drives (I think)


If you set the GLOBAL option of USBLoaderGX to Neek, then ALL the games will use it.
but the loader will always warn you that neek is old (not neek2o) and cannot autoboot, instead it will just launch neek system menu and you'll have to launch the game yourself once in neek environment.
I might change that warning on a later revision, as I find it a little annoying to get it every time, I guess after some time you know it can autoboot.

What I suggest you is to not set neek mode in the GLOBAL setting, but instead set it in the INDIVIDUAL game setting.
as 80% of games are working fine without neek, set the global to "full". it's launching the game faster, and exit back to the loader.
when you meet a game which doesn't work, go to that game's setting and enable neek only for that game.

that's just my opinion, of course you can use neek for all your channels, but that's just unnecessary launch boot time and you are stuck in neek environment until you reboot the console. you can't launch the loader from there.
what do you mean with another version ? where did you find a working one if it's not the official one ?
maybe you didn't have the "5.1 fix" but only the "5.1" (which is actually the 2.0 with no USB support)


About the neek option in the loader :
Neek is not the newest version of that NAND redirection feature, there is also "neek2o" (neek 2.0), which is a fork/modded version of the original neek.
Like I said previously, that version was never legally released for WiiU vWii (the one you need to compile yourself, with python or other tools), and only the pre-compiled version was leaked which is illegal to share here.

The differences are that neek2o has a little more features, such as :
- Allows subfolders for NAND path
- Allows arguments at launch (used to autoboot a game instead of system menu, used to set a "return to" channel located on neek when you exit the autobooted game, etc.)
- Supports 4k sectors drives (I think)


If you set the GLOBAL option of USBLoaderGX to Neek, then ALL the games will use it.
but the loader will always warn you that neek is old (not neek2o) and cannot autoboot, instead it will just launch neek system menu and you'll have to launch the game yourself once in neek environment.
I might change that warning on a later revision, as I find it a little annoying to get it every time, I guess after some time you know it can autoboot.

What I suggest you is to not set neek mode in the GLOBAL setting, but instead set it in the INDIVIDUAL game setting.
as 80% of games are working fine without neek, set the global to "full". it's launching the game faster, and exit back to the loader.
when you meet a game which doesn't work, go to that game's setting and enable neek only for that game.

that's just my opinion, of course you can use neek for all your channels, but that's just unnecessary launch boot time and you are stuck in neek environment until you reboot the console. you can't launch the loader from there.
I thought I had 5.1 fix, but I had only 5.1. Also, when I install dlc wads on neek, I just now saw I can not play then, but they are installed. Do I have to access the Wiiware Shop of the game and download the dlc after installing the wad? I am using findmiiwad to install.
 

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,471
Trophies
3
XP
29,180
Country
United States
I thought I had 5.1 fix, but I had only 5.1. Also, when I install dlc wads on neek, I just now saw I can not play then, but they are installed. Do I have to access the Wiiware Shop of the game and download the dlc after installing the wad? I am using findmiiwad to install.

u mean showmiiwads, don't u? ;)
 

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
46
Location
Engine room, learning
XP
15,662
Country
France
I never bought a DLC on Wii, so I don't know.
I think the DLC are available as WAD too (on sharing iso websites).
I don't remember if network is working on neek to access eshop and buy games or dlcs.
 

Zhongtiao1

Well-Known Member
Member
Joined
Feb 24, 2015
Messages
831
Trophies
0
Age
26
XP
2,806
Country
United States
I followed the guide, but when I tried to backup with dump mii nand, it froze at 149. It stayed that way for an hour before I forcibly turned off the console. I tried it again, and the same thing happened.
 

mikeong

Member
Newcomer
Joined
Aug 21, 2017
Messages
5
Trophies
0
Age
53
XP
52
Country
Canada
Dear all,

newbie here. I am trying to follow the guide but got stuck in the early stage, I seek your help.

I managed to install homebrew channel using method 1 (https://gbatemp.net/threads/the-definitive-vwii-hacking-guide.425852/#41). However, after restoring the original vWii MiiMaker and reboot, and lunching the vWii homebrew channel, all I get is an empty menu (i.e. with animated bubbles). All files were copied the exact same way, i.e. under SD:/wiiu/apps. I have tried 2 different SD cars, an old 2GB SD cards and a new 32GB SDHC card. Both game me empty homebrew channel. The boot.elf is present at the root directory of the SD card(s).

can anyone shed any light into as what may be wrong and how I can fix this?

any help is very much appreciated,
 

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,471
Trophies
3
XP
29,180
Country
United States
Dear all,

newbie here. I am trying to follow the guide but got stuck in the early stage, I seek your help.

I managed to install homebrew channel using method 1 (https://gbatemp.net/threads/the-definitive-vwii-hacking-guide.425852/#41). However, after restoring the original vWii MiiMaker and reboot, and lunching the vWii homebrew channel, all I get is an empty menu (i.e. with animated bubbles). All files were copied the exact same way, i.e. under SD:/wiiu/apps. I have tried 2 different SD cars, an old 2GB SD cards and a new 32GB SDHC card. Both game me empty homebrew channel. The boot.elf is present at the root directory of the SD card(s).

can anyone shed any light into as what may be wrong and how I can fix this?

any help is very much appreciated,

it's not detecting any homebrew? do u have more homebrew on the sd card other than the homebrew channel itself?
 

tswntk

Well-Known Member
Member
Joined
Aug 6, 2012
Messages
1,018
Trophies
1
XP
2,392
Country
Switzerland
Dear all,

newbie here. I am trying to follow the guide but got stuck in the early stage, I seek your help.

I managed to install homebrew channel using method 1 (https://gbatemp.net/threads/the-definitive-vwii-hacking-guide.425852/#41). However, after restoring the original vWii MiiMaker and reboot, and lunching the vWii homebrew channel, all I get is an empty menu (i.e. with animated bubbles). All files were copied the exact same way, i.e. under SD:/wiiu/apps. I have tried 2 different SD cars, an old 2GB SD cards and a new 32GB SDHC card. Both game me empty homebrew channel. The boot.elf is present at the root directory of the SD card(s).

can anyone shed any light into as what may be wrong and how I can fix this?

any help is very much appreciated,

SD:/wiiu/apps is for WiiU homebrew. Wii homebrew uses SD:/wii/apps
 

mikeong

Member
Newcomer
Joined
Aug 21, 2017
Messages
5
Trophies
0
Age
53
XP
52
Country
Canada
It has all the homebrew as required by the guide:

Code:
~/Downloads/vwii/SD$ ls .
boot.elf  wiiu

Code:
~/Downloads/vwii/SD$ ls wiiu/apps/
d2x-cios-installer                            usbloader_gx
DmpMiNND                                      wuphax
homebrew_launcher                             xyzzy
IOS236 Installer MOD v8 Special vWii Edition  YetAnotherBlueDumpMod

and it is this SD card that I used to install homebrew into vWii. All directories under apps were copied directly after unzipping the original zip file.

any help is very much appreciated,
 

Zhongtiao1

Well-Known Member
Member
Joined
Feb 24, 2015
Messages
831
Trophies
0
Age
26
XP
2,806
Country
United States
Is it possible to run out of region discs (PAL on NTSC) in vWii? Or do I need haxchi or something first?

Sent from my Q5 using Tapatalk 2
 

skullpatch

Well-Known Member
Newcomer
Joined
Oct 28, 2015
Messages
49
Trophies
0
Age
29
XP
103
Country
United States
Can someone link me an older version of USB Loader GX that works for them. This is the 3rd external drive I've tried and it still fails to initialize upon the first load. after so my external drives the problem has to be the loader since nintendont has no problem initializing or reading from any of the HDD's I've tried.


EDIT: It doesn't seem like its necessary anymore to try a different revision. When I plugged in the 3rd new drive (this new one has an externally powered enclosure) and tried IOS58 again the loader didn't see it initially, which threw me off. but if i skip the "plug in HDD" prompt it will start re-initializing usb devices and can see everything just fine. Gamecube games work and boot up properly (although the boot speed is a bit slower than im used to) wii games don't load at all, launching them kicks me back into the home menu but i'll deal with that later
 
Last edited by skullpatch,
  • Like
Reactions: racertj5

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Jayro @ Jayro:
    The phat model had amazingly loud speakers tho.
    +1
  • SylverReZ @ SylverReZ:
    @Jayro, I don't see whats so special about the DS ML, its just a DS lite in a phat shell. At least the phat model had louder speakers, whereas the lite has a much better screen.
    +1
  • SylverReZ @ SylverReZ:
    They probably said "Hey, why not we combine the two together and make a 'new' DS to sell".
  • Veho @ Veho:
    It's a DS Lite in a slightly bigger DS Lite shell.
    +1
  • Veho @ Veho:
    It's not a Nintendo / iQue official product, it's a 3rd party custom.
    +1
  • Veho @ Veho:
    Nothing special about it other than it's more comfortable than the Lite
    for people with beefy hands.
    +1
  • Jayro @ Jayro:
    I have yaoi anime hands, very lorge but slender.
  • Jayro @ Jayro:
    I'm Slenderman.
  • Veho @ Veho:
    I have hands.
  • BakerMan @ BakerMan:
    imagine not having hands, cringe
    +1
  • AncientBoi @ AncientBoi:
    ESPECIALLY for things I do to myself :sad:.. :tpi::rofl2: Or others :shy::blush::evil:
    +1
  • The Real Jdbye @ The Real Jdbye:
    @SylverReZ if you could find a v5 DS ML you would have the best of both worlds since the v5 units had the same backlight brightness levels as the DS Lite unlockable with flashme
  • The Real Jdbye @ The Real Jdbye:
    but that's a long shot
  • The Real Jdbye @ The Real Jdbye:
    i think only the red mario kart edition phat was v5
  • BigOnYa @ BigOnYa:
    A woman with no arms and no legs was sitting on a beach. A man comes along and the woman says, "I've never been hugged before." So the man feels bad and hugs her. She says "Well i've also never been kissed before." So he gives her a kiss on the cheek. She says "Well I've also never been fucked before." So the man picks her up, and throws her in the ocean and says "Now you're fucked."
    +2
  • BakerMan @ BakerMan:
    lmao
  • BakerMan @ BakerMan:
    anyways, we need to re-normalize physical media

    if i didn't want my games to be permanent, then i'd rent them
    +1
  • BigOnYa @ BigOnYa:
    Agreed, that why I try to buy all my games on disc, Xbox anyways. Switch games (which I pirate tbh) don't matter much, I stay offline 24/7 anyways.
  • AncientBoi @ AncientBoi:
    I don't pirate them, I Use Them :mellow:. Like I do @BigOnYa 's couch :tpi::evil::rofl2:
    +1
  • cearp @ cearp:
    @BakerMan - you can still "own" digital media, arguably easier and better than physical since you can make copies and backups, as much as you like.

    The issue is DRM
  • cearp @ cearp:
    You can buy drm free games / music / ebooks, and if you keep backups of your data (like documents and family photos etc), then you shouldn't lose the game. but with a disk, your toddler could put it in the toaster and there goes your $60

    :rofl2:
  • cearp @ cearp:
    still, I agree physical media is nice to have. just pointing out the issue is drm
  • rqkaiju2 @ rqkaiju2:
    i like physical media because it actually feels like you own it. thats why i plan on burning music to cds
    rqkaiju2 @ rqkaiju2: i like physical media because it actually feels like you own it. thats why i plan on burning...