Homebrew RELEASE Development Thread - RetroArch libnx

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Muxi

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Does anyone know, how to set the control in vicex64 so that the keyboard can be operated? Although I can call the keyboard with "Y", I can not navigate in it. Thanks!
 
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rockyard

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Testing out the latest build M4WX linked on Discord. Ridge Racer Type 4 gets 80fps in game menus and around 63-67fps in game

Is there a link to this build? The current version runs RR4 at like 30-40fps in-game with threaded video on. Awesome to see the progress on this sutff :)
 

Muxi

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Is it necessary to set Threaded Video to "on" in this current build (1.7.5 by m4wx), to reach a good performance?
 

Shubshub

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tabnk

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PCSX-ARMED on latest 1.7.5

Tekken 3 - 49fps
Street Fighter EX Plus Alpha - 54fps
Street Fighter EX2 Plus - 58fps
Capcom vs SNK PRO - FULL SPEED

Still long way to go to achieve full speed for PS1 3D games.
 

hellionz

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PCSX-ARMED on latest 1.7.5

Tekken 3 - 49fps
Street Fighter EX Plus Alpha - 54fps
Street Fighter EX2 Plus - 58fps
Capcom vs SNK PRO - FULL SPEED

Still long way to go to achieve full speed for PS1 3D games.

on Europe , the games go on 50 fps....so its not a bad performance

Greetings
 

Switchtime

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on Europe , the games go on 50 fps....so its not a bad performance

Greetings

Most PS1 had a frame rate lock at 30fps or even less. As far as I know there are only 3 PS1 games supporting native 60fps, everything else is only a calculated image by 2 for interlacing. (This corresponds to the standard at that time with 29.97 full frames and 59.94 half frames respectively.) I just don't know how the emulators handle it, I guess they calculate the image progressively and therefore much more images than in the original signal.
 

Muxi

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The internal Core Updater works, but for vice x64, savestates are currently not supported yet.
 

hippy dave

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The internal Core Updater works, but for vice x64, savestates are currently not supported yet.
Yeah I noticed that, bit of a bummer when you've just waited for a tape game to load. Speaking of, is fast-forward supposed to work in this core?

I'm investigating what formats are supported that might avoid tape loading anyway.

--------------------- MERGED ---------------------------

have you tried plugging in a keyboard to the switch in docked mode?
No, I rarely use docked mode honestly.
 

Muxi

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I converted all my games, also tape games to d64 format. No problems with this format....and of course with deactivated True Drive emulation.

I only play in docking mode, but I do not want to use any additional hardware (keyboard). I like the virtual variant, as is the case with PSPVice. I would also like that for the retroarch version of Vice x64.
 
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